Majora!

Feb. 15th, 2015 12:33 am
bloodyrosemccoy: (Icarina)
[personal profile] bloodyrosemccoy
Aw, man, Majora's Mask 3D is great! I'm really liking the graphics--once again I'm just barging into people's houses to have a look at the new skins.

A lot of the changes are definitely for the better, too. It's way easier to Goron, too--his punch isn't so clumsy, and the steering seems better. You can skip to specific times, so you don't have to stand around waiting as much.

But what I'm really liking are the boss battles. They were always a bit of a weak spot in Majora's Mask, rather confusing and haphazard. To fix that they've installed GIANT OBVIOUS EYEBALLS on the two I've fought so far, so that you know what to stab at when you've knocked the boss over--and figuring out how to do that is far more straightforward, too.

I'm not sure how I feel about the somewhat micromanage-y way your notebook handles events and people now, though. I mean, I am finding it extremely annoying, but that's partly because I've got this game pretty much memorized.* And as a kid I hadn't learned to make a lot of those game logic leaps yet and thus relied extensively on the Player's Guide, so I really can't begrudge an in-game aid. I just wish it was optional, because it keeps interrupting the play.

But overall, loving it! Now, if you'll excuse me, I'm going to go battle aliens with the power of ARCHERY!


*Except I always forget to actually go back to the Great Fairies after I beat a temple. Which is another improvement--in the old game you'd go back to the first day and then be like FUUUUUCK when you realized you'd have to go collect those goddamn fairies again. Here, though, the Song of Time doesn't automatically save your game, so when I inevitably forgot to reassemble a Great Fairy before going back to the first day I could reset the game and I was back at an owl save point and I still had all my fairies! Sweet!

Date: 2015-02-15 07:42 pm (UTC)
From: [identity profile] stormteller.livejournal.com
...I really liked the boss fights the way they were. That sounds like kind of a bummer.

Date: 2015-02-16 02:10 am (UTC)
From: [identity profile] padparadscha.livejournal.com
Well, they're not TOO different--it just seems to streamline what you can do with them. I admit, I'm not sold on the aesthetics of the eyeball weak spot, but it does give you something to aim at. I rather enjoyed the Odolwa battle more this way. Goht is just nicer because they made the Goron rolling easier; mostly he's the same, but mostly what I like is that it's easier to tell what's going on with his lightning and his bombs and the times when he kicks you in the face.

I have yet to do any of the other bosses. I may not have a good coherent report on Gyorg because he taps into a phobia of mine (the ocean is trying to eat me!), but I am a little leery about it because the Zora swimming is different. (Though I just found out you can invert the Y-Axis on the options on the menu screen. THANK GOD.) We'll see!

Date: 2015-02-16 08:52 pm (UTC)
From: [identity profile] stormteller.livejournal.com
I suspect they had to make a lot of the visual effects for the bosses more striking because of the smaller screen.

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