Worldbuilding Critical Mass
Feb. 26th, 2011 10:17 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well, I’ll be damned! Designing a calendar is a million times easier when your conworld’s planet is just Earth with the serial numbers filed off! Turns out other people have already worked out enough options that I can cherry-pick. What the hell was I thinking building planets with 90-degree axial tilts or retrograde rotations or double stars or tide-locking to a gas giant? Nobody spent millennia figuring out THOSE. I have to do that myself.
And I’d say that’s also good news for JRR Tolkien. Can you imagine if some freak radioactive transporter accident had combined him, with his obsessive calendaring, with a golden-age sci fi planetbuilder like Poul Anderson or Larry Niven? The resulting hybrid abomination’s head would probably explode.
And I’d say that’s also good news for JRR Tolkien. Can you imagine if some freak radioactive transporter accident had combined him, with his obsessive calendaring, with a golden-age sci fi planetbuilder like Poul Anderson or Larry Niven? The resulting hybrid abomination’s head would probably explode.
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Date: 2011-02-27 08:02 pm (UTC)I don't remember night/day being odd at all on Pandora, so I guess that's why it never struck me as being a moon or tidally locked or otherwise interesting. I guess it's a reason to rewatch and enjoy the movie more. I guess it'd explain some of the bioluminescent stuff more, though. My moon ended up with a bit of that too (though not to the extent on Pandora), just out of the practicality of a near month-long darkness.
I actually wish I could sit around "mathing planets into existence." I'm so bad in math I cannot remotely do this. I have to go at it sort of assbackward and create it and then hope I can get the science to fit my model. Fortunately, the universe is vast and complicated, so almost anything I come up with can be explained by science. I just create it and then make the numbers fit instead of creating the numbers and then developing the worlds that'd fit into them. Whichever. My stories aren't hard SF, but it doesn't completely ignore science-as-we-know-it either.