I'm personally loving the way you have to use the stylus in Zelda: Phantom Hourglass. I think the stylus is justified in this case, because you can really do things with it that you can't with buttons (latch onto stuff, create complex trajectories for projectiles).
But I'll admit, a lot of times, it's pretty redundant.
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Date: 2008-01-17 05:13 pm (UTC)But I'll admit, a lot of times, it's pretty redundant.