bloodyrosemccoy (
bloodyrosemccoy) wrote2012-06-11 11:47 am
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Don't Get Me STARTED On Stream-Of-Consciousness
Picked up another interesting-looking book from the library, sat down to be transported to a fantastic world, glanced at the first page, and AAAARGH THE DARN THING IS IN PRESENT TENSE.
So I closed the book, slammed it against my forehead a few times, then opened it and continued reading.
Dear Authors: Please knock it off. I know it's effective in many cases, but your standard fantasy or sci-fi adventure narrative is none of those cases. In adventures, it does not make the action feel more immediate. I don't know about you, but I process past tense faster, so present tense makes things feel less immediate while I stop to figure it out. And that's annoying as hell.
Anyway, Authors, I HOPE this is just a passing phase. Because if it gets worse, I'm going to have a serious bruise on my forehead.
So I closed the book, slammed it against my forehead a few times, then opened it and continued reading.
Dear Authors: Please knock it off. I know it's effective in many cases, but your standard fantasy or sci-fi adventure narrative is none of those cases. In adventures, it does not make the action feel more immediate. I don't know about you, but I process past tense faster, so present tense makes things feel less immediate while I stop to figure it out. And that's annoying as hell.
Anyway, Authors, I HOPE this is just a passing phase. Because if it gets worse, I'm going to have a serious bruise on my forehead.
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And the slowness, in turn, makes it sound slighty pompous and affected. Not what I want from adventure time.
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That said, I remember as a child that I would be OUTRAGED at coming across a potentially interesting book that dared to use the first person, which I loathed beyond all reason. I considered it an offensively condescending approach that wanted me to believe that someone was telling me a story personally, when they were clearly FICTIONAL DAMMIT. So. Uh. I'm not really in any position to cast aspersions on anyone else's dealbreakers in how a story is communicated.
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*still wants to play a second person shooter, wherein the player controls the person with the gun but from the perspective of the person being shot at*
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